[TOC]

UIView动画

UIView本身也含有动画的API:分为2种:属性动画、翻转动画

  • 属性动画:可以设置frame、bounds、center、alpha、transform、backgroundColor、contextStretch
  • 翻转动画: transition

iOS4.0之前的方式

//iOS4.0之前的方式: 
//需要将改变属性的代码放在[UIView beginAnimations:nil context:nil]和[UIView commitAnimations]之间

常见方法解析:

+ (void)setAnimationDelegate:(id)delegate     设置动画代理对象,当动画开始或者结束时会发消息给代理对象
+ (void)setAnimationWillStartSelector:(SEL)selector   当动画即将开始时,执行delegate对象的selector,并且把beginAnimations:context:中传入的参数传进selector

+ (void)setAnimationDidStopSelector:(SEL)selector  当动画结束时,执行delegate对象的selector,并且把beginAnimations:context:中传入的参数传进selector

+ (void)setAnimationDuration:(NSTimeInterval)duration   动画的持续时间,秒为单位
+ (void)setAnimationDelay:(NSTimeInterval)delay  动画延迟delay秒后再开始
+ (void)setAnimationStartDate:(NSDate *)startDate   动画的开始时间,默认为now

+ (void)setAnimationCurve:(UIViewAnimationCurve)curve  动画的节奏控制
+ (void)setAnimationRepeatCount:(float)repeatCount  动画的重复次数
+ (void)setAnimationRepeatAutoreverses:(BOOL)repeatAutoreverses  如果设置为YES,代表动画每次重复执行的效果会跟上一次相反

+ (void)setAnimationTransition:(UIViewAnimationTransition)transition forView:(UIView *)view cache:(BOOL)cache  设置视图view的过渡效果, transition指定过渡类型, cache设置YES代表使用视图缓存,性能较好


//e.g.
    UIImageView *imageView=(UIImageView *)[self.window viewWithTag:100];

    [UIView beginAnimations:@"animation" context:nil]; //开始设置
    [UIView setAnimationDuration:5];
    [UIView setAnimationDelay:0];
    [UIView setAnimationDelegate:self];
    [UIView setAnimationDidStopSelector:@selector(animationEnd)];
    [UIView setAnimationCurve:UIViewAnimationCurveLinear];
    imageView.transform=CGAffineTransformRotate(imageView.transform, M_PI);
    [UIView commitAnimations]; //开始动画

iOS4.0之后采用block方法

//1. 属性动画
    UIImageView *imageView=(UIImageView*)[self.window viewWithTag:100];

    [UIView animateWithDuration:2 animations:^{
        CGRect rect=imageView.frame;
        rect.origin.x+=100;
        rect.origin.y+=100;
        rect.size.height=50;
        rect.size.width=50;
        imageView.frame=rect;
    }];

    //可以设置动画结束后执行的操作
    [UIView animateWithDuration:2 animations:^{

    } completion:^(BOOL finished) {

    }];

    //可以设置动画的持续时间、延迟时间、动画播放的开始结束速度、动画结束后执行的操作
    [UIView animateWithDuration:2 delay:0 options:UIViewAnimationOptionCurveLinear animations:^{

    } completion:^(BOOL finished) {

    }];


//2. 翻转动画
    UIView *view1=[self.window viewWithTag:10];
    UIView *view2=[self.window viewWithTag:20];
    //设置视图翻转,将view2翻转到view1位置
    [UIView transitionFromView:view2 toView:view1 duration:2 options:UIViewAnimationOptionTransitionCurlDown completion:^(BOOL finished) {
        NSLog(@"transition finished");
    }];

    //将某一个视图翻转
    [UIView transitionWithView:nil duration:2
                       options:UIViewAnimationOptionTransitionFlipFromLeft animations:^{
                       } completion:^(BOOL finished) {

                       }];
//位移变换
-(void)positionAnimation{
  self.imgv.transform = CGAffineTransformIdentity;
  [UIView animateWithDuration:1.0f animations:^{
      self.imgv.transform = CGAffineTransformMakeTranslation(100, 100);
  }];
}

//缩放变换
-(void)scaleAnimation{
  self.imgv.transform = CGAffineTransformIdentity;
  [UIView animateWithDuration:1.0f animations:^{
      self.imgv.transform = CGAffineTransformMakeScale(2, 2);
  }];
}

//旋转变换
-(void)rotateAnimation{
  self.imgv.transform = CGAffineTransformIdentity;
  [UIView animateWithDuration:1.0f animations:^{
      self.imgv.transform = CGAffineTransformMakeRotation(M_PI);
  }];
}

//组合变换
-(void)combinationAnimation{
  //仿射变换的组合使用
  self.imgv.transform = CGAffineTransformIdentity;
  [UIView animateWithDuration:1.0f animations:^{
      CGAffineTransform transform1 = CGAffineTransformMakeRotation(M_PI);
      CGAffineTransform transform2 = CGAffineTransformScale(transform1, 0.5, 0.5);
      self.imgv.transform = CGAffineTransformTranslate(transform2, 100, 100);
  }];
}

//矩阵的反转
-(void)invertAnimation{
  self.imgv.transform = CGAffineTransformIdentity;
  [UIView animateWithDuration:1.0f animations:^{
      //矩阵反转
      self.imgv.transform = CGAffineTransformInvert(CGAffineTransformMakeScale(2, 2));
  }];
}

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